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Contact Info:


Graham Houston
61-1601 Comox st.
Vancouver, BC
Canada V6G 1P4

H: 604.563.5212
M: 604.369.6417
grahamhouston@gmail.com


Work Experience:

 

Lighting / Look Development TD - Cinesite (Europe) Ltd - www.cinesite.com
August 2009 - June 2011

John Carter (Feature Film)
• Look development (environments, lighting rigs), shot lighting

Battle: Los Angeles (Feature Film)
• Look development (environments), set extensions, shot lighting

Price of Persia (Feature Film)
• Lighting/Shading (claw whips)

Generalist TD - The Hole Productions
March 2009 - July 2009

Sanctuary (Episodic Series)
• Stereo tracking, set extensions/full re-build, various debris (volumetrics, particles)

Generalist TD - Anthem FX - www.anthemfx.com
September 2008 - December 2008

Sanctuary (Episodic Series)
• Various vfx work

Generalist TD - Entity FX (North) - www.entityfx.com
September 2007 - September 2008

Smallville (Episodic Series)
• Various vfx work

Instructor - Think Tank Training Center - www.tttc.ca
Oct 2006 - November 2007

VFX 200A
• Curriculum includes scene and object tracking with Maya Live, HDR lighting with MentalRay, tracking and paint-outs in After Effects

VFX Artist - Zoic Studios (BC) - www.zoicstudios.com
January 2006 - September 2007

Rush Hour 3 (Feature Film)
• Set extensions

Get Smart (Feature Film)
• Background creation

One Missed Call (Feature Film)
• CG character creation (centipedes)

Drive (TV Pilot)
• Fully CG environment
• Modified perspective on principle subject (actors in vehicle)
• Executed hand-off betwen principle subject and CG duplicate

Pathfinder (Feature Film)
• Creation of environments and effects to accentuate/extend shot locations and camera moves
• Digi-double creation

Character / VFX Artist - Slither VFX (Bright Light Pictures) - www.brightlightpictures.com
May 2005 - December 2005

Slither (Feature Film)
• CG creature creation
• CG extensions of practical make-up

Character Artist - Electronic Arts (Burnaby) - www.ea.com
March 2004 - May 2005

NBA Live 2006 (Xbox 360)
• Visual target character creation
• Cinematic pre-vis
• Troubleshooter

NBA Live 2005 - NCAA March Madness 2005 (Xbox, PS2, GC, PC)
• Character Artist (modeling, texturing, skinning, pipeline troubleshooting)

Intern - Radical Entertainment - www.radical.ca
December 2003 - March 2004

CSI: Miami (PC)
• Environment creation

CSI: Dark Motives (PC)
• Color correction, troubleshooter


Education:

Art's Institute: Vancouver (formerly Center for Digital Imaging and Sound) - www.artinstitutes.edu/vancouver
June 2002 - February 2004

Game Art and Design
• Studied Maya, XSI, Photoshop, and the Unreal 2003 Engine for the purpose of real-time character creation


References:

Greg Juby <gjuby@ea.com>
Art Director - NBA Live Next Gen (EA Canada)

John Gajdecki <jgajdecki@gmail.com>
VFX Supervisor - Slither (BrightLight Pictures)