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Contact Info:
Graham Houston
40 Bouverie Road
Flat 2
London, UK
N16 0AJ
(44)7548917925
grahamhouston@gmail.com
Work Experience:
Generalist TD - Cinesite (Europe) Ltd - www.cinesite.com
August 2009 - Current
Battle: Los Angeles (Feature Film)
•Various vfx workPrice of Persia (Feature Film)
• Lighting/Shading CG whips
VFX Artist - The Hole Productions
March 2009 - July 2009
Sanctuary (Episodic Series)
• Various vfx work
VFX Artist - Anthem FX - www.anthemfx.com
September 2008 - December 2008
Sanctuary (Episodic Series)
• Various vfx work
VFX Artist - Entity FX (North) - www.entityfx.com
September 2007 - September 2008
Smallville (Episodic Series)
• Various vfx work
Instructor - Think Tank Training Center - www.tttc.ca
Oct 2006 - November 2007
VFX 200A
• Curriculum includes scene and object tracking with Maya Live, HDR lighting with MentalRay, tracking and paint-outs in After Effects
VFX Artist - Zoic Studios (BC) - www.zoicstudios.com
January 2006 - September 2007
Rush Hour 3 (Feature Film)
• Set extensionsGet Smart (Feature Film)
• Background creationOne Missed Call (Feature Film)
• CG character creation (centipedes)Drive (TV Pilot)
• Fully CG environment
• Modified perspective on principle subject (actors in vehicle)
• Executed hand-off betwen principle subject and CG duplicatePathfinder (Feature Film)
• Creation of environments and effects to accentuate/extend shot locations and camera moves
• Digi-double creation
Character / VFX Artist - Slither VFX (Bright Light Pictures) - www.brightlightpictures.com
May 2005 - December 2005
Slither (Feature Film)
• CG creature creation
• CG extensions of practical make-up
Character Artist - Electronic Arts (Burnaby) - www.ea.com
March 2004 - May 2005
NBA Live 2006 (Xbox 360)
• Visual target character creation
• Cinematic pre-vis
• TroubleshooterNBA Live 2005 - NCAA March Madness 2005 (Xbox, PS2, GC, PC)
• Character Artist (modeling, texturing, skinning, pipeline troubleshooting)
Intern - Radical Entertainment - www.radical.ca
December 2003 - March 2004
CSI: Miami (PC)
• Environment creationCSI: Dark Motives (PC)
• Color correction, troubleshooter
Education:
Art's Institute: Vancouver (formerly Center for Digital Imaging and Sound) - www.artinstitutes.edu/vancouver
June 2002 - February 2004
Game Art and Design
• Studied Maya, XSI, Photoshop, and the Unreal 2003 Engine for the purpose of real-time character creation
References:
Greg Juby <gjuby@ea.com>
Art Director - NBA Live Next Gen (EA Canada)
John Gajdecki <jgajdecki@gmail.com>
VFX Supervisor - Slither (BrightLight Pictures)